using UnityEngine;
using System;
using System.Collections;

public class PlayerInfo : MonoBehaviour {

	public bool Survivor = true;
	public String Pseudo = "";
	public int HealthPoint = 100;
	public int DaySurvived = 1;
	
	void SetPseudo(String str){
		Pseudo = str;
	}
	
	String GetPseudo(){
		return Pseudo;
	}
	
	void Update () {
		
	}
}
